Yep, we’re early this week dear listeners! This episode covers the impressive Kickstarter-backed “retro” FPS Prodeus. Currently in production, Prodeus is the creation of Jason Mojica and Mike Voeller (a.k.a Bounding Box Software.) This vibrant, brutal game comes from two devs with a ton of AAA experience under their belts and one icon from the Doom mapping community, Dragonfly. Hear how the team is creating this dynamic retro shooter with new rendering techniques that can only be described as “magic.” Jason details the myriad customization options, multiplayer plans and the unique new mapping tools that even your Grandma can use! Hear what happens when AAA developers get to create their dream game on their own terms.

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Official Prodeus Website:

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